Wow, looks like we both found out independently from each other how to do a non-euclidean world in a 2D game - namely by doing first person-ish visibility, because once that is there, the same properties apply as in a 3D FPS game whre this stuff is more common (e.g. Unreal). Without this, portals could only "affect" stuff offscreen, which has its applications too but is nowhere near as impressive (in fact, the original Super Mario Bros. already has this in some castle levels).
Or rather, I wanted to make a game with this possibility for ages, being a big fan of a certain well-known 3D FPS non-euclidean puzzle game and 2D platformers, and finally "saw the light" on how to pull this off while playing Among Us, which has a similar visibility system but no strange geometry. Wonder if you got the idea from Among Us too? The timing kinda fits :)
Sadly I cannot run Perspect (just getting "Oh Wow. Sorry I couldn't recover from this.").
Likely because I only have WINE, no Windows. I see SDL and OpenAL DLLs, which normally work fine in WINE, so this error likely points to something else - suspecting that this is due to .NET; I do have Mono installed but likely this alone isn't enough (and TBH loading native Windows DLLs from a .NET application is a sufficiently odd corner case that it may indeed not be supported on Linux yet). Anyway, not the topic here; however, I do have to say I like the description of your Perspect game, and already was a big fan of Monument Valley (just want _more_). Will certainly play it once it has a Linux build :)
I gave up searching for my last three squares :) The blue trail that appears after a while really helps but it adds more difficulty to the game later on
Managed to discover 2 squares before I went away I think I mad the cat very tired.:) The squares look to me they appear with time passes rather then searching all corners of the map. maybe when you collect the squares that can change the shape of the columns and at least give the cat a mouse toy to collect too or a fiend! :) Cool!
The maze and squares are "static", but there are about 100 "rooms" within this game so some rooms look the same as others so I can understand why the squares seem to appear out of nowhere.
Nice, it is interesting for sure. I think it should give some more hints to let the players work out where they are. In its current form I personally find it too confusing.
Well, it certainly gives more insight into the complexity of this maze. I can now see when I get to a new floor. Once I cover the floors with the yarn it gets similar to floors without it. How about different colors of yarn?
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Wow, looks like we both found out independently from each other how to do a non-euclidean world in a 2D game - namely by doing first person-ish visibility, because once that is there, the same properties apply as in a 3D FPS game whre this stuff is more common (e.g. Unreal). Without this, portals could only "affect" stuff offscreen, which has its applications too but is nowhere near as impressive (in fact, the original Super Mario Bros. already has this in some castle levels).
Or rather, I wanted to make a game with this possibility for ages, being a big fan of a certain well-known 3D FPS non-euclidean puzzle game and 2D platformers, and finally "saw the light" on how to pull this off while playing Among Us, which has a similar visibility system but no strange geometry. Wonder if you got the idea from Among Us too? The timing kinda fits :)
My own non-euclidean 2D game finally finished: https://divverent.itch.io/aaaaxy
Awesome! This was from prototyping a VR locked room maze, so the maze could be huge but be played in a smallish room.
Have you seen my 3D isometric game https://alxwest.itch.io/perspect? That was inspired by Monument Valley's lack of freedom in the camera.
Sadly I cannot run Perspect (just getting "Oh Wow. Sorry I couldn't recover from this.").
Likely because I only have WINE, no Windows. I see SDL and OpenAL DLLs, which normally work fine in WINE, so this error likely points to something else - suspecting that this is due to .NET; I do have Mono installed but likely this alone isn't enough (and TBH loading native Windows DLLs from a .NET application is a sufficiently odd corner case that it may indeed not be supported on Linux yet). Anyway, not the topic here; however, I do have to say I like the description of your Perspect game, and already was a big fan of Monument Valley (just want _more_). Will certainly play it once it has a Linux build :)
I gave up searching for my last three squares :) The blue trail that appears after a while really helps but it adds more difficulty to the game later on
This game is very good and its very interesting :)
Managed to discover 2 squares before I went away I think I mad the cat very tired.:) The squares look to me they appear with time passes rather then searching all corners of the map. maybe when you collect the squares that can change the shape of the columns and at least give the cat a mouse toy to collect too or a fiend! :) Cool!
The maze and squares are "static", but there are about 100 "rooms" within this game so some rooms look the same as others so I can understand why the squares seem to appear out of nowhere.
I like the mouse toy idea!
oh, ok! :)
I would like to see this be expanded into a full game!
I'm slowly expanding it 😁
Nice, it is interesting for sure. I think it should give some more hints to let the players work out where they are. In its current form I personally find it too confusing.
I've now added a trail of yarn feature, is it still confusing?
Well, it certainly gives more insight into the complexity of this maze. I can now see when I get to a new floor. Once I cover the floors with the yarn it gets similar to floors without it. How about different colors of yarn?